Between all of our tasks we of course also had to have a regular exchange of ideas. We employed modern technology like screen sharing, video conferences and of course the good old telephone. But by far the best were our actual meetings: discussion, testing and then a tasty business lunch. ;-)).
After some initial insecurities where to begin and what component I should build first (Everything is connected! Each element is dependent on other elements that also don’t yet exist!) I learned …
Far more difficult to me was a different drawing technique. Painting small elements like grass or flowers as a tilesheet that could be repeated infinitely without showing recognizable patterns.
Among other ideas our planning had shown that the best setting for our purposes and abilities would be the chapter (in Conner MacSheep) about the Highland Sheep Games.
I started working on the character design. My way was paved by countless more or less successful sketches of sheep. It is unbelievable how many sheep-themed franchises there are, e.g. Sheepworld, Shaun the Sheep etc.
At our first meeting we began to develop game concepts. Soon it became clear that the Highland Sheep Games from the book would be best suited for us. Now everything depended on the possibilities for digital implementation and enjoyable gameplay.
It all started on a summer evening out walking in a tiny village in the Scottish Highlands. We – my husband, daughter and I – enjoyed the spicy evening air. The sky was clear and adorned with a sensationally bright full moon. Silence. The silhouette of a large deciduous tree loomed against the horizon. Suddenly – a friendly Bähähä and another and another …
A whole flock of sheep greeted us. In my head came a picture that was firmly anchored in my head: a moon-addicted sheep stands on a hill and bluffs the moon with its pink ears upright, a kind of sheep.
I liked this idea so much that it became „The Legend of Conner MacSheep“. And because the images in my head were so vivid, the story was also created as a graphic novel. That could have been enough, but the sheep were still static.
Until now! My daughter and I breathed life into the sheep. I painted it. She digitally taught her to walk.
Mom mit Quängellamm – statisch –
Over the next few days we will tell the story of how the game was created, something different every day. We hope you enjoy reading!